Site created 12/15/97.
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page created: 11/29/01


Back
to the Introduction
Microsoft
Xbox
Price:
$299
Main Processor: Custom Intel Pentium III,
733 MHz
Graphics Processor: 250 MHz NVidia "XGPU"
Polygons per Second: 125 million (raw, no
game effects engaged)
System Memory: 64 MB
Audio Channels: 256
Media Format(s): Standard CD-ROM and
DVD-ROM discs (with 650 MB - 4.7 GB of storage)
On-line Gaming: The Xbox supports
Broadband only service with a built-in connector (you folks with only 56k
dial-up service are out of luck). Microsoft decided to go with a Broadband-only
strategy to optimize the on-line experience. Microsoft vows to have the Xbox
on-line in the summer of 2002, and according to the Xbox website, you will be
required to subscribe to Microsoft's network, for an as yet disclosed price.
Plays DVD-Video discs and CDs: Yes (plays
DVDs only with accessory kit - $30)
Recommended Accessories: extra controller
($40), S-video cable ($10)
Dimensions: 13.2"/3.3"/10.8"
(W/H/D)
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Noteworthy
Games Now Available: Halo
(first-person-shooter), Dead or Alive 3
(fighting), Oddworld: Munch's Odyssey
(platform adventure), Project Gotham Racing
(arcade racing), Madden NFL 2002 (Pro
Football)
Upcoming Games of Note: SSX
Tricky ("Xtreme" snowboarding), The
Matrix (action), Dead to Rights
(third-person-shooter), Max Payne
(third-person-shooter), Soul Calibur 2
(fighting), Tony Hawk's Pro Skater 3 ("Xtreme"
skateboarding), The Thing (survival
horror), Medal of Honor: Allied Assault
(WWII first-person-shooter)
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Halo

Project Gotham Racing

Dead or Alive 3
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Pros
Billy Boy's newest baby, the Microsoft Xbox, is here, and it's a beast of a
video game console. Sporting the most powerful processor on the video game
market, 733 MHz, and the most memory, 64 MB, the Xbox is not for the weenie,
prissy video gamer - it's for the big boys that like power, power, power! With
ability to display 1920x1080 HD resolution, it produces some beautiful, sharp
images - that is, if you have an HD or HD-ready TV that can handle that kind of
resolution, otherwise you'll get the standard 640x480. Underneath this muscle,
the Xbox boasts a built-in 10 GB hard drive, and a built-in Ethernet device, so
if you want to go on-line with the Xbox when Microsoft's network launches
(supposedly in the summer of 2002), you won't need to buy any extra peripherals.
You can also use the built-in hard drive to store save-game data; so buying a
memory card will not be necessary (unless you want to take your saved games over
to a friend's house). The Xbox includes four controller ports, unlike the PS2's
measly two ports, and requirement of a $35 peripheral to add more controllers to
the system.
With a marketing budget of $500 million, there's no doubt that you've at least
heard of the Xbox at this point - you've probably noticed that Microsoft is in
bed with Toxic Hell
uhh, I mean Taco Bell to promote the system. So,
Microsoft has the public curious about this new black box, which will
undoubtedly lead to sales. While I was cruising the mall the Saturday after the
Xbox launched (yes, I have a pathetic life), Microsoft's new toy was the one
piece of merchandise EVERYONE was talking about.
A Sony executive was recently quoted in the press as admitting that the power
of the Xbox has shortened the life cycle of current next-gen consoles. Sony is
rumored to be moving the target launch of the PlayStation 3 to the end of 2003,
rather than 2005 or 2006 as they initially projected (the PS3 is supposed to be
something like 1,000 times more powerful than the PS2). Could this be the first
sign of the haughty Japanese company finally running scared?
Many are quick to discount Microsoft's entry into the video game world.
However, these people forget that when the PS one debuted in America in 1995, no
one thought that Sony had a chance of dethroning juggernauts Nintendo and Sega.
Here we are almost seven years later and Nintendo isn't number one, and Sega's
not even in the hardware business anymore. Guess who is number one now - you
guessed right: Sony. If they play their cards right, Microsoft might pull off
this same trick.
Cons
On the flip side of this equation, many also point to the disastrous consoles
that were known as the 3DO and Atari Jaguar. Both systems - which were, like the
Xbox, American - went up in a ball of flames like a Taliban radar station very
quickly after their launch. 3DO and Atari had one hell of a time convincing the
Japanese market that their new products were viable systems, and the consoles
collapsed. When Billy Boy introduced the Xbox at the Spring 2001 Tokyo Game
Show, the Japanese offered it a very chilly reception. Could history end up
repeating itself?
According to the official Xbox website, while you won't have to buy any extra
peripherals to play games on-line, you will have to pay for Microsoft's service.
With the PS2, you have to buy the $40 peripheral, but you use your existing ISP.
In the long run, the Xbox could end up being more expensive for on-line gamers.
While the PS2 plays DVD-Video discs right out of the box, the Xbox requires the
purchase a $30 remote control that "unlocks" the DVD playback
functionality of the system.
The Xbox's third-party support is decent (but not quite what Sony's is), but
Microsoft's first-party-developed (not just published) titles are uninspired.
Plus, I haven't seen any ultra-hot, must-have exclusive Xbox announcements for
2002. While some developers may not have gotten around to announcing anything
yet, there's already a healthy list of amazing PS2-exclusive games due next
year. The only reason I can think of for the lack of announcements has to do
with the recent rumor that some third-party publishers have put their Xbox
titles on hold until they see how the system fares through Holiday 2001.
However, some publishers have quickly denied this rumor - including the world's
largest third-party publisher, Electronic Arts (EA, of EA Sports fame).
Now this is a matter of taste, but I find the Xbox to be an oversized, ugly,
hulking brute up next to the sleek PS2, and the petite GC. What's worse is that
the Xbox controller is way too big, difficult to get comfortable with
(especially if you have small hands), and the buttons are spaced oddly,
requiring you take your eyes off the screen to see where you need to press. Of
the controllers packed into this trio of next-gen consoles, the Xbox controller
runs a very distant third. With more time, I may get used to it, however its
sheer size is hard for my stocky digits to deal with. |
On
to the Nintendo GameCube
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